Towns
Town Basics
Section titled “Town Basics”Creating a Town
Section titled “Creating a Town”/town create <town_name>
Basic Town Commands
Section titled “Basic Town Commands”/town
- information about your town/town bio
- set town description/town invite <player>
- invite a player to the town/town evict <player>
- remove a player from the town/town rules
- list of town permissions (only for Radiant)
Plot Management
Section titled “Plot Management”/town claim
- claim a plot (one chunk)/plot unclaim
- unclaim a plot
Entry/Exit Messages
Section titled “Entry/Exit Messages”/town greeting <message>
- entry message for the territory/town farewell <message>
- exit message from the territory
Additional Commands
Section titled “Additional Commands”/town color <color>
- change color on the online map/town rename <name>
- change town name/town transfer <player>
- transfer mayor position/town promote <player>
- promote resident to officer/town demote <player>
- demote officer to resident/town map
- show town map in chat/town disban
- delete town
Economic Commands
Section titled “Economic Commands”/town deposit <amount>
- add funds to town treasury/town withdraw <amount>
- withdraw funds from treasury/town level
- upgrade town level
Town Levels
Section titled “Town Levels”Each town has a certain level. Each level has its own limit on the number of territories and maximum participants. To upgrade the town level, you need to have sufficient funds in the treasury (/town deposit <amount>
) and execute the /town level
command.
Town Permissions
Section titled “Town Permissions”Each town automatically protects its territories from outsiders; only residents can build, break blocks, kill animals, or perform other actions within the town. However, mayors and officers can mark certain territory as a “Farm” (/town farm
); and mayors with Radiant subscription can change permissions for their own town.
Permission settings look like this:
Why Develop Large Towns?
Section titled “Why Develop Large Towns?”Large towns (truly large ones with massive projects) can create a request to implement a special function tied to their city’s creation. An example will make it clearer:
Town N built a huge Dragon statue. The majesty of the mighty dragon so influences the environment that almost all evil monsters disappear from the town’s territory! Without the need for the leader to have a Radiant subscription, too!
Or another:
Town K built a huge town hall-cathedral in the middle of their city. The sight so positively affects the morale of residents that within their city’s borders they recover health, spirituality, or even gain performance faster!