Magic Pathways
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What is a magic pathway?
Section titled “What is a magic pathway?”The path to becoming a Beyonder begins with choosing the first Sequence 9 potion. You can choose from 22 currently available pathways: Abyss, Black Emperor, Chained, Darkness, Death, Demoness, Door, Error, Fool, Hanged Man, Hermit, Justiciar, Moon, Mother, Paragon, Red Priest, Sun, Twilight Giant, Tyrant, Visionary, Wheel of Fortune, White Tower.
Each pathway has unique abilities and special conditions for advancement.
Sequence progression
Section titled “Sequence progression”All pathways progress from Sequence 9 (weakest) to Sequence 0 (most powerful):
- Low Sequences: 9 → 8
- Middle Sequences: 7 → 5
- High Sequences:
- 4 - Demigod
- 3 - Saint
- 2 - Angel
- 1 - King of Angels
- 0 - Beyond
Is there a way to change pathways?
Section titled “Is there a way to change pathways?”Yes, but a pathway switch is also an advancement. The potion must be for exactly one Sequence stronger than your current Pathway; you cannot switch sideways at the same Sequence.
- An adjacent-pathway switch becomes safe once your current Pathway reaches Sequence 4.
- A switch involving the Lord of Mysteries group becomes safe at Sequence 3.
- Switching before those thresholds is possible but carries temporary Madness, Permanent Madness, and a survival roll.
- A non-adjacent switch never receives the safe neighboring-switch exemption.
Acting and ritual requirements still apply to pathway switches. Transfer-token switches are exempt from the normal pathway-switch Madness cost. See Mutation for the current default costs and survival chances.
You can learn more on the official wiki of the web novel. If you don’t want to go through this, choose your pathway wisely!
Can I go back down a Sequence?
Section titled “Can I go back down a Sequence?”Yes - through Purification, a spell of the Sun pathway. It is the only way to move backwards.
A Sun Demigod must stay close to you for 10 minutes, after which you regress by one Sequence (for example, Sequence 7 back to Sequence 8). It can be applied repeatedly: a second use takes you from 8 to 9, and a further use strips a Sequence 9 Beyonder of their powers entirely, returning them to being an ordinary human.
How do different pathways differ?
Section titled “How do different pathways differ?”Each pathway has its strengths and weaknesses:
- Sun - light, purification, support
- Door - teleportation, mobility, spatial tricks
- Tyrant - lightning, water spells, strength and pressure in battle
- Fool - deception, illusions, unpredictable moves
- Red Priest - crowd influence, glass cannon, fire magic
- Demoness - temptation, curses, mirror magic
- Error - rule breaking, theft, deception
- Visionary - foresight, protection, intimidation
- Hanged Man - souls, blood, corruption
- Wheel of Fortune - luck, crits, random bonuses
- Darkness - dreams, nightmares, control
- …etc
Can I immediately advance to a high level?
Section titled “Can I immediately advance to a high level?”No. All players start from Sequence 9 and gradually advance further, fulfilling conditions and gathering the necessary resources.
Can copied abilities be copied again?
Section titled “Can copied abilities be copied again?”No. A power obtained through another copying or transfer system cannot be used as the source for another copy. This prevents recursive chains involving Record, Power Theft, Deprivation, Grazing, Avatars, Marionettes, possession, and Sealed Artifacts.
The original source ability must also be eligible for copying. Invalid, conflicting, expired, or already-copied abilities are excluded from selection menus.