Spirituality
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What is Spirituality?
Section titled “What is Spirituality?”As soon as you become a Beyonder, you gain the power to use your Pathway’s abilities. However, unlimited use of magic would be too simple an advantage, so you are limited by Spirituality.
Spirituality functions as a measure of your character’s inner fortitude. Using any ability depletes a portion of your Spirituality, requiring judicious use. Fortunately, Spirituality regenerates on its own, so there’s no need for alarm if it depletes.
Does it increase later?
Section titled “Does it increase later?”Yes, yes, it does.
The maximum limit of your spirituality gets higher based on your current acting as well as Sequence. Just after advancing you will always get just 50% of your current limit, but after using your spells for a little bit and getting 100% acting - it will increase by another 50%, so on and so forth.
It also gets bigger based on your Sequence. For example, Sequence 9 only has 100 by default, but if you manage to advance to Sequence 0 - your limit will be of 100,000!
How fast does it regenerate?
Section titled “How fast does it regenerate?”Well, it depends.
The baseline passive regeneration ticks once a second, for roughly a quarter of a percent of your maximum limit each time (scaling gently with how large that limit actually is). Conditional passive abilities can add to that. For example, Fool’s Spiritualism adds a flat 1% of your limit every 5 seconds on top of the baseline - a meaningful, constant trickle rather than a one-off burst.
How does Madness and Tiredness affect Spirituality?
Section titled “How does Madness and Tiredness affect Spirituality?”Madness is the governing risk factor for Beyonders, replacing the old Safe Mode system, and Tiredness is the day-to-day fatigue gauge covered on the Health System page - both slow your regeneration down, and they stack with each other:
- Madness: regeneration drops to 80% speed at 25% Madness, 60% at 50%, and 30% at 75% and above.
- Tiredness: regeneration drops to 85% speed at 65% Tiredness, and 70% at 85% and above.
At very high Madness and Tiredness together, regeneration can slow to a crawl, making use of your powers extremely risky.
Path of Shortcut penalty
Section titled “Path of Shortcut penalty”If you chose the Path of Shortcut as your starting bonus - which grants you Sequence 9 instantly without brewing - be aware of its hidden cost:
This is the price paid for skipping the brewing process entirely.