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Mutation

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Madness is a value from 0% to 100% that represents how close a Beyonder is to losing their mind — and their powers — entirely.

It replaces the old Safe Mode system. There is no longer a way to simply “turn on” protection. Instead, every Beyonder must actively manage their Madness level.

Madness will gradually decrease on its own over time, but the recovery is extremely slow. Certain spells can also reduce it.


Several components determine how low your Madness can fall:

TypeDescriptionCan it be healed?
Temporary MadnessStandard Madness gained from most sourcesYes — slowly over time, or via certain spells
Permanent MadnessMadness gained from dangerous advancement, pathway switching, and certain powersNo — cannot be treated by any means
Godhood floorA minimum caused by your current high SequenceOnly through eligible Church relief

Your effective minimum is:

Permanent Madness + Godhood floor after Church relief

Church support reduces only the Godhood component. It cannot erase Permanent Madness. Healing, passive recovery, gifts, and abilities stop at this combined floor.


There are several ways to accumulate Madness:

  • Advancing with incomplete acting progress or an incomplete ritual where the advancement rules allow it
  • Skipping Sequences
  • Switching pathways before the relevant safe threshold or switching to a non-adjacent Pathway
  • Being driven crazy by your own abilities (e.g. Hanged Man pathway)
  • Being driven crazy by other players’ abilities (e.g. Visionary pathway)
  • Overusing Spirituality recklessly

Default potion advancement rules:

  • At least 95% Acting is required. Advancing below 100% adds temporary Madness, reaching 30% at exactly 95% Acting.
  • You may skip at most 3 Sequences at once. Each skipped Sequence adds 15% temporary and 5% permanent Madness.
  • Incomplete rituals for target Sequences 8-6 add a proportional share of up to 40% temporary and 10% permanent Madness.
  • Ritual completion is mandatory when advancing to Sequence 5 or stronger.
  • Failed or cancelled advancement does not charge these penalties.

The confirmation message shown before drinking is authoritative for the attempt. Server administrators may adjust these default values.

A switch must still advance you by exactly one Sequence: the potion must be for the next Sequence after your current one.

SwitchWhen safeRisk before/without safety
Adjacent PathwaysCurrent Pathway is Sequence 4 or stronger25% temporary, 10% permanent, 75% survival
Lord of Mysteries groupCurrent Pathway is Sequence 3 or stronger55% temporary, 20% permanent, 20% survival
Non-adjacent PathwaysNever treated as a safe neighboring switch45% temporary, 15% permanent, 35% survival

A safe neighboring switch still requires complete acting and ritual conditions to avoid their separate penalties. Transfer-token pathway changes are exempt from pathway-switch Madness.


High Madness doesn’t just threaten mutation — it actively impairs your abilities:

  • Slower Spirituality regeneration — the higher your Madness, the slower your spiritual energy recovers
  • Spell lockout — at sufficiently high Madness, random spells may become unavailable to you until your Madness drops

Ordinary recovery and curing abilities can remove only recoverable Madness above your combined floor. Outside magic combat and PvP areas, Placate, Soul Suture, and Requiem use performance-based minigames: difficulty scales with the target’s Madness and recent attempts, and the score controls how effective the cure is. In combat and PvP areas, these abilities retain their normal chance-based behavior.


If your Madness reaches 100%, this triggers a Mutation — a catastrophic loss of control:

  • You will lose all your abilities permanently
  • You will lose your pathway and sequence
  • You will lose all your items
  • Your stripped power may manifest as a powerful mutant creature that hunts you and nearby players
  • If the mutant is killed, it may drop a Beyonder Characteristic of your Sequence
  • You will receive a cooldown of three real days before you can become a Beyonder again