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Magic Pathways

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The path to becoming a Beyonder begins with choosing the first Sequence 9 potion. You can choose from 22 currently available pathways: Abyss, Black Emperor, Chained, Darkness, Death, Demoness, Door, Error, Fool, Fortune, Hanged Man, Hermit, Justiciar, Moon, Mother, Paragon, Priest, Sun, Tyrant, Visionary, Twilight Giant, Red Priest, White Tower.

Each pathway has unique abilities and special conditions for advancement.

All pathways progress from Sequence 9 (weakest) to Sequence 0 (most powerful):

  1. Low Sequences: 9 โ†’ 8
  2. Middle Sequences: 7 โ†’ 5
  3. High Sequences:
    • 4 - Demigod
    • 3 - Saint
    • 2 - Angel
    • 1 - King of Angels
    • 0 - Beyond

Yes, but a pathway switch is also an advancement. The potion must be for exactly one Sequence stronger than your current Pathway; you cannot switch sideways at the same Sequence.

  • An adjacent-pathway switch becomes safe once your current Pathway reaches Sequence 4.
  • A switch involving the Lord of Mysteries group becomes safe at Sequence 3.
  • Switching before those thresholds is possible but carries temporary Madness, Permanent Madness, and a survival roll.
  • A non-adjacent switch never receives the safe neighboring-switch exemption.

Acting and ritual requirements still apply to pathway switches. Transfer-token switches are exempt from the normal pathway-switch Madness cost. See Mutation for the current default costs and survival chances.

You can learn more on the official wiki of the web novel. If you donโ€™t want to go through this, choose your pathway wisely!

Each pathway has its strengths and weaknesses:

  • Sun - light, purification, support
  • Door - teleportation, mobility, spatial tricks
  • Tyrant - lightning, water spells, strength and pressure in battle
  • Fool - deception, illusions, unpredictable moves
  • Priest - crowd influence, glass cannon, fire magic
  • Demoness - temptation, curses, mirror magic
  • Error - rule breaking, theft, deception
  • Visionary - foresight, protection, intimidation
  • Hanged Man - souls, blood, corruption
  • Wheel of Fortune - luck, crits, random bonuses
  • Darkness - dreams, nightmares, control
  • โ€ฆetc

No. All players start from Sequence 9 and gradually advance further, fulfilling conditions and gathering the necessary resources.

No. A power obtained through another copying or transfer system cannot be used as the source for another copy. This prevents recursive chains involving Record, Power Theft, Deprivation, Grazing, Avatars, Marionettes, possession, and Sealed Artifacts.

The original source ability must also be eligible for copying. Invalid, conflicting, expired, or already-copied abilities are excluded from selection menus.