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Magic Pathways

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The path to becoming a Beyonder begins with choosing the first Sequence 9 potion. You can choose from 22 currently available pathways: Abyss, Black Emperor, Chained, Darkness, Death, Demoness, Door, Error, Fool, Fortune, Hanged Man, Hermit, Justiciar, Moon, Mother, Paragon, Priest, Sun, Tyrant, Visionary, Twilight Giant, Red Priest, White Tower.

Each pathway has unique abilities and special conditions for advancement.

All pathways progress from Sequence 9 (weakest) to Sequence 0 (most powerful):

  1. Low Sequences: 9 โ†’ 8
  2. Middle Sequences: 7 โ†’ 5
  3. High Sequences:
    • 4 - Demigod
    • 3 - Saint
    • 2 - Angel
    • 1 - King of Angels
    • 0 - Beyond

Yes, but it is a painful and dangerous process:

  • Itโ€™s possible only after a certain sequence (after Sequence 7)
  • Switching between adjacent pathways (e.g. Fool โ†” Error) is the safer option
  • Switching to a non-adjacent pathway is also possible, but carries a severe cost:

Some spells can also help you switch your pathway under certain conditions.

You can learn more on the official wiki of the web novel. If you donโ€™t want to go through this, choose your pathway wisely!

Each pathway has its strengths and weaknesses:

  • Sun - light, purification, support
  • Door - teleportation, mobility, spatial tricks
  • Tyrant - lightning, water spells, strength and pressure in battle
  • Fool - deception, illusions, unpredictable moves
  • Priest - crowd influence, glass cannon, fire magic
  • Demoness - temptation, curses, mirror magic
  • Error - rule breaking, theft, deception
  • Visionary - foresight, protection, intimidation
  • Hanged Man - souls, blood, corruption
  • Wheel of Fortune - luck, crits, random bonuses
  • Darkness - dreams, nightmares, control
  • โ€ฆetc

No. All players start from Sequence 9 and gradually advance further, fulfilling conditions and gathering the necessary resources.