Ammunition Guide
Ammunition System
Section titled “Ammunition System”Every mystical firearm supports 13 different ammunition variants with unique effects. All ammo types use the same base damage as the weapon, but special rounds have damage modifiers and mystical effects.
Ammunition Types Overview
Section titled “Ammunition Types Overview”Standard Ammunition:
| Ammo Type | Damage | Description |
|---|---|---|
| Klein Rounds | 100% | Standard repeater ammunition |
| Deathknell Rounds | 100% | Standard revolver ammunition |
| Rifle Rounds | 100% | Standard rifle ammunition |
Special Ammunition Effects:
Fire Rounds:
- Damage: 85% of base
- Effect: Ignites target for 5 seconds
- Best Against: Enemies vulnerable to fire, clearing groups
- Tactical Use: Area denial and damage over time
Poison Rounds:
- Damage: 85% of base
- Effect: Poisons target for 8 seconds
- Best Against: High-health enemies, sustained combat
- Tactical Use: Weakening tough opponents over time
Armor-Piercing Rounds:
- Damage: 90% of base
- Effect: Ignores 10 points of armor
- Best Against: Heavily armored players and mobs
- Tactical Use: Countering diamond/netherite armor
Aging Rounds:
- Damage: 85% of base
- Effect: Slowness I + Wither II (10 seconds)
- Best Against: Fast-moving enemies, kiting strategies
- Tactical Use: Slowing down aggressive opponents
Spirit Control Rounds:
- Damage: 85% of base
- Effect: Slowness IV + Blindness (5 seconds)
- Best Against: Players and intelligent mobs in PvP
- Tactical Use: Disabling enemies for follow-up attacks
Deceiving Rounds:
- Damage: 85% of base
- Effect: Rotates target 180 degrees
- Best Against: Players in PvP, disorienting enemies
- Tactical Use: Causing confusion and positional advantage
Deprivation Rounds:
- Damage: 85% of base
- Effect: Removes all positive status effects
- Best Against: Buffed enemies and potion users
- Tactical Use: Countering enemy buffs in PvP
Exorcist Rounds:
- Damage: 100% base, 250% against undead
- Effect: Massive bonus damage to zombies, skeletons, phantoms, withers
- Best Against: Undead mobs, Nether exploration
- Tactical Use: Specialized undead hunting ammunition
Implosive Rounds:
- Damage: 125% of base (highest damage)
- Effect: Pure devastating damage with no status effects
- Best Against: Bosses, high-priority targets, burst damage
- Tactical Use: Maximum single-shot damage
Rotten Rounds:
- Damage: 85% of base
- Effect: Hunger III + Weakness I (8 seconds)
- Best Against: Players in PvP scenarios
- Tactical Use: Depleting enemy resources and combat effectiveness
Weakening Rounds:
- Damage: 85% of base
- Effect: Weakness II + Mining Fatigue II (10 seconds)
- Best Against: Enemies you want to debuff for teammates
- Tactical Use: Support fire in group combat
Demon Hunter Rounds:
- Damage: 100% base, 250% against Beyonders
- Effect: Massive bonus damage to Beyonder mobs (from CircleOfImagination plugin)
- Best Against: Beyonder enemies on the server
- Tactical Use: Specialized anti-Beyonder combat
Crafting Ammunition
Section titled “Crafting Ammunition”Ammunition crafting follows a multi-tier system requiring cartridge cases, cartridge cores, and assembly.
Tier 1: Cartridge Cases



| Cartridge Case | Recipe | Yield |
|---|---|---|
| Klein Cartridge Case | 1 Brass | 8 Cases |
| Deathknell Cartridge Case | 1 Brass + 1 Iron Nugget | 6 Cases |
| Rifle Cartridge Case | 2 Brass | 6 Cases |
Tier 2: Cartridge Cores



| Cartridge Core | Recipe | Yield |
|---|---|---|
| Klein Cartridge Core | 4 Iron Nuggets | 8 Cores |
| Deathknell Cartridge Core | 6 Iron Nuggets | 6 Cores |
| Rifle Cartridge Core | 1 Iron Ingot + 1 Brass | 6 Cores |
Tier 3: Standard Ammunition



Standard Rounds Recipe:
1 Cartridge Case + 1 Cartridge Core + 1 Gunpowder = 1 Ammunition
This applies to Klein Rounds, Deathknell Rounds, and Rifle Rounds.
Special Effect Ammunition
Section titled “Special Effect Ammunition”
Special ammunition is crafted by surrounding the effect material with 8 standard rounds (of any weapon type).
Recipe Pattern:
Place the effect material in the center of a crafting table and surround it with 8 standard rounds to create 8 special effect rounds.
Effect Materials:
| Effect Material | Special Ammunition | Effect |
|---|---|---|
| Blaze Powder | Fire Rounds | Ignites for 5s |
| Spider Eye | Poison Rounds | Poisons for 8s |
| Iron Ingot | Armor-Piercing | Ignores 10 armor |
| Clock | Aging Rounds | Slowness I + Wither II (10s) |
| Soul Sand | Spirit Control | Slowness IV + Blindness (5s) |
| Ender Pearl | Deceiving Rounds | Rotates 180° |
| Milk Bucket | Deprivation Rounds | Removes buffs |
| Glowstone Dust | Exorcist Rounds | 250% vs undead |
| TNT | Implosive Rounds | 125% damage |
| Rotten Flesh | Rotten Rounds | Hunger III + Weakness I (8s) |
| Fermented Spider Eye | Weakening Rounds | Weakness II + Mining Fatigue II (10s) |
| Nether Star | Demon Hunter Rounds | 250% vs Beyonders |
Ammunition Strategy
Section titled “Ammunition Strategy”Loadout Recommendations:
For General Exploration:
- Carry standard rounds for regular combat
- Pack Exorcist rounds for undead encounters
- Bring Fire rounds for area control
For PvP Combat:
- Spirit Control rounds for disabling
- Deceiving rounds for disorientation
- Deprivation rounds to counter buffs
- Implosive rounds for burst damage
For Boss Fights:
- Implosive rounds for maximum damage
- Weakening rounds for debuffing
- Armor-Piercing for tanky bosses
For Nether/End:
- Exorcist rounds for the Nether (undead)
- Fire rounds are less effective in the Nether
- Demon Hunter rounds if Beyonders are present
Resource Management:
Cost Breakdown for 8 Special Rounds:
- 8 Standard Rounds (each requires: 1 Case + 1 Core + 1 Gunpowder)
- 1 Effect Material (Nether Star is the rarest)
Total Materials for 8 Special Rounds:
- 8 Cartridge Cases
- 8 Cartridge Cores
- 8 Gunpowder
- 1 Effect Material
Next Steps
Section titled “Next Steps”Ready to put your ammunition to use? Check out:
- Overview - Learn combat mechanics
- Crafting Guide - Craft weapons to use your ammo
- Weapon Pages - Detailed stats for each firearm