Deathknell Revolver
Overview
Section titled “Overview”The Deathknell Revolver is a devastating hand cannon with exceptional stopping power. Featuring one-by-one reload mechanics, it offers tactical flexibility that Klein’s Repeater cannot match.
Statistics
Section titled “Statistics”| Attribute | Value |
|---|---|
| Type | Heavy Revolver |
| Damage | 12.0 per shot |
| Magazine Size | 6 rounds |
| Range | 60 blocks |
| Reload Time | 0.8 seconds per round |
| Fire Rate | 0.75 seconds between shots |
| Ammo Type | Deathknell Rounds (all 13 variants supported) |
| Reload Type | Sequential (one-by-one) |
| Accuracy (Standing) | Perfect (0° spread) |
| Accuracy (Moving) | 4° spread |
| Accuracy (In Air) | 8° spread |
Strengths & Weaknesses
Section titled “Strengths & Weaknesses”Strengths:
- High damage - 12.0 per shot
- Excellent range - 60 blocks for medium-long engagements
- Tactical reload - Can interrupt reload to fire at any time
- Fast per-round reload - 0.8 seconds per shell
- Versatile - Effective in both PvE and PvP
Weaknesses:
- Dungeon locked - Requires node completion for parts
- Sequential reload - Full reload takes 4.8 seconds (6 × 0.8s)
- Rarer ammunition - Deathknell ammo costs more to craft
How to Obtain
Section titled “How to Obtain”Deathknell Revolver parts can be obtained in dungeons and overworld chest. You cannot craft these parts.
Required Parts
Section titled “Required Parts”4 Parts Required:
- Revolver Barrel
- Revolver Cylinder
- Revolver Frame
- Revolver Grip
Acquisition Steps
Section titled “Acquisition Steps”- Complete dungeon nodes on the Mysterria server
- Collect all 4 parts as rewards (may take multiple runs)
- Craft a Weaponsmith Table if you don’t have one
- Assemble the weapon by shift-right-clicking the Weaponsmith Table with all parts in inventory
Ammunition
Section titled “Ammunition”Deathknell Revolver uses Deathknell Rounds and supports all 13 ammunition variants.
Crafting Deathknell Rounds
Section titled “Crafting Deathknell Rounds”


Step 1: Craft Deathknell Cartridge Cases
- Recipe:
1 Brass + 1 Iron Nugget → 6 Cases
Step 2: Craft Deathknell Cartridge Cores
- Recipe:
6 Iron Nuggets → 6 Cores
Step 3: Assemble Standard Deathknell Rounds
- Recipe:
1 Case + 1 Core + 1 Gunpowder → 1 Deathknell Round
For special ammunition types, see the Ammunition Guide.
Reload Mechanics
Section titled “Reload Mechanics”The Deathknell Revolver features authentic sequential reload mechanics, similar to real-world revolvers.
How Sequential Reload Works
Section titled “How Sequential Reload Works”- One at a time: Each round loads individually (0.8 seconds per round)
- Interruptible: You can stop reloading and fire at any moment
- Flexible: Load 1-6 rounds depending on what you need
- Tactical: Adapt reload timing to combat situations
Reload Timing Examples
Section titled “Reload Timing Examples”| Rounds to Load | Time Required |
|---|---|
| 1 round | 0.8 seconds |
| 2 rounds | 1.6 seconds |
| 3 rounds | 2.4 seconds |
| 4 rounds | 3.2 seconds |
| 5 rounds | 4.0 seconds |
| 6 rounds (full) | 4.8 seconds |
Combat Guide
Section titled “Combat Guide”Best Use Cases
Section titled “Best Use Cases”Medium to Long Range Combat (20-60 blocks):
- High damage per shot with excellent range
- Tactical reload allows combat flexibility
- Effective against armored opponents
PvP Scenarios:
- Two-shot kill potential on unarmored players
- Spirit Control rounds for disabling
- Deprivation rounds to remove enemy buffs
Tactical Tips
Section titled “Tactical Tips”Pre-Combat:
- Load Implosive or Exorcist rounds for opening shots
- Position at 30-50 blocks for optimal engagement
- Ensure full magazine before initiating
During Combat:
- Stand still when firing for perfect accuracy
- Use sequential reload tactically - load minimum needed
- Fire partial magazine if threatened during reload
- Reload behind cover between engagements
Ammunition Selection:
- Boss Fights: Implosive Rounds (10.0 damage)
- Undead Mobs: Exorcist Rounds (20.0 damage vs undead!)
- PvP: Spirit Control, Deprivation, or Implosive
- Armored Enemies: Armor-Piercing Rounds
Recommended Loadouts
Section titled “Recommended Loadouts”Dungeon Delver Loadout
Section titled “Dungeon Delver Loadout”- Primary: 2 stacks Deathknell Rounds
- Anti-Undead: 1 stack Exorcist Rounds
- Boss Killer: 1 stack Implosive Rounds
PvP Duelist Loadout
Section titled “PvP Duelist Loadout”- Opener: 12 Implosive Rounds (burst)
- Control: 1 stack Spirit Control Rounds
- Counter: 1 stack Deprivation Rounds
- Sustain: 1 stack Armor-Piercing Rounds
All-Purpose Loadout
Section titled “All-Purpose Loadout”- General: 2 stacks Deathknell Rounds
- Special: 6 Implosive Rounds (emergencies)
- Special: 6 Exorcist Rounds (undead)
Damage Calculations
Section titled “Damage Calculations”Standard Ammunition Damage
Section titled “Standard Ammunition Damage”Base Damage: 12.0 per shot
Advanced Tactics
Section titled “Advanced Tactics”The Reload Feint
Section titled “The Reload Feint”- Start reloading to bait enemy aggression
- Load 1-2 rounds (1.6 seconds)
- Fire when enemy commits
- Continue reload after repelling attack
Ammunition Swapping Mid-Combat
Section titled “Ammunition Swapping Mid-Combat”- Keep multiple ammo types in hotbar
- Empty current magazine
- Reload with different ammo type
- Adapt to changing combat situations
Positioning Strategy
Section titled “Positioning Strategy”Optimal Range: 30-50 blocks
- Close enough for accuracy
- Far enough to reload safely
- Within Deathknell’s effective range
Movement:
- Strafe while reloading
- Stand still only when firing
- Use cover between shots
Why Choose Deathknell:
- You need more damage than Klein’s Repeater
- You want tactical reload flexibility
- You engage at medium range frequently
- You’ve completed enough dungeons to get parts
When to Use Rifle Instead:
- You need maximum damage (14.0 vs 8.0)
- You engage at very long range (100 blocks)
- You don’t mind the 4-second reload
Frequently Asked Questions
Section titled “Frequently Asked Questions”Q: Can I use Klein Rounds in Deathknell Revolver?
A: No, Deathknell Revolver only accepts Deathknell Rounds. Each weapon has its own ammunition type.
Q: Can I stop reloading halfway to fire?
A: Yes! The sequential reload system lets you interrupt at any time and fire whatever rounds you’ve loaded.
Next Steps
Section titled “Next Steps”- Ammunition Guide - Master all 13 ammo types
- Steam-Pressured Rifle - Upgrade to maximum damage
- Overview - Learn combat mechanics
- Crafting Guide - Build the Weaponsmith Table